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Bronze captain flacon
Bronze captain flacon






In terms of recovery, though, Falcon Dive is a slow move, cannot auto-sweetspot ledges if he is using it in the opposite direction of the edge and it is easy to edgeguard because it has no grab box directly above him. It can also deal with edgehoggers if they are within its grab range. When used near the stage, the attack can sometimes stage spike when used against edge-guarders, though Falcon Dive can be teched to prevent that. This also enables him to use the attack again should it connect. If the attack connects, it will deal high damage to the opponent and Captain Falcon will jump off from them. Falcon Dive sends him upwards with some horizontal movement, which gives him an important recovery move when combining it with great air speed. It deals decent damage and knockback, but like his other moves, it has subpar start-up and the hitbox is rather small, making it only good at surprise, quickly get downward or punish laggy moves. Falcon Kick sends him rocketing forward when used on the ground, and downward and slightly forward when used in mid-air. Raptor Boost also has the ability to cut through most projectiles. This makes it useful when recovering, since catch edge-guarders and edgehoggers off guard, but the attack is slow, predictable, and leaves Captain Falcon more vulnerable than the Falcon Dive. When used in the air, he will instead swing downward, which can meteor smash targets. If he misses it, he will suffer from considerable ending lag. Raptor Boost makes him rush forward and perform a fiery uppercut that launches opponents upwards opponents in the air, but its terrible shieldstun and slow startup makes it trivial to block or shield. His standard special, Falcon Punch, deals high damage, can KO at early percentages, and can be reversed in direction after start-up, but its extremely slow startup and audio cue makes it close to impossible to successfully land. Many of his moves have high knockback and damage output, though they also have considerable startup time and small sweetspots.

bronze captain flacon

His attacks mostly consist of hard-hitting kicks and punches, resulting in him operating in close-quarters. However, though his speed is useful, his dash has very low traction, causing him to trip more often than other characters, though his tripping animation being the shortest in the game slightly alleviates this. With the exception of the third method, Captain Falcon must then be defeated on Port Town Aero Dive.Ĭaptain Falcon is a heavy character with great momentum canceling, especially vertically due his very fast falling speed, with strong attacks, and has the second fastest running speed, second to Sonic.

  • Have Captain Falcon join the player's party in the Subspace Emissary ( Outside the Ancient Ruins).
  • Complete Classic Mode on Normal difficulty or higher in under twelve minutes.
  • 5.2 Most historically significant players.
  • As a result, he has terrible matchups and terrible overall tournament results. All of these factors result in him being unable to pressure opponents or escape opposing pressure. In addition, he possesses a linear recovery and a vulnerability to chain grabs. He also has fairly poor out of shield options due to his short grabbing reach and possessing either slow and/or poor reaching attacks. A less effective dashdance and an inability to moonwalk gives him even fewer approaching options. The impact of the new Brawl physics severely harmed Captain Falcon: the universal ability to act out of hitstun hurts him more than any other character, since his attacks no longer keep opponents in longer periods of hitstun. In addition to this, most of Falcon's attacks have awkward hitbox placements, making safe approaches and spacing quite difficult, especially when considering his lack of projectiles. Melee, with his finishers either being weakened (such as forward smash), or significantly more difficult to land (such as his Knee Smash). However, his combo and KOing power were nerfed from Super Smash Bros. Captain Falcon has his trademark speed-and-power playstyle, in addition to great mobility, great momentum cancelling and overall survivability, a versatile up aerial, and one of the best jabs in the game. Melee, along with new, previously unused voice clips.Ĭaptain Falcon is ranked 34th on the tier list in the bottom tier, a huge drop from his 6th position in the current Melee tier list and by far his worst placement in the series. Ryō Horikawa reprises his role as Captain Falcon in Brawl, albeit via recycled voice clips from Super Smash Bros. He was confirmed on Februon the Smash DOJO!!

    bronze captain flacon

    Captain Falcon ( キャプテン・ファルコン, Captain Falcon) appears as an unlockable character in Super Smash Bros.








    Bronze captain flacon